![]() ![]() ![]() Not all of Cold War’s design decisions strike me as improvements, though. The addition of a field of view slider to the console versions is also a very welcome inclusion. It’s these sorts of details that set Call of Duty apart from other shooters and is much appreciated. Animations have been tweaked and improved upon since the Beta stage and each weapon has its own custom inspect animation. Each weapon sounds great when fired, too. The great-feeling gunplay is there, as you’d expect from Call of Duty, and it’s smooth and responsive as well. Having put well over 200 hours into Warzone and Modern Warfare’s multiplayer over the last year, jumping into Cold War felt instantly different. With longer time-to-kill, a visual step down when compared to last year’s gorgeous Modern Warfare, and a return to simpler map designs, this year's Call of Duty multiplayer is somewhat of a backwards step for the series. I wonder if there is too much looking back going on in Cold War and not enough emphasis being placed on meaningful iteration, if not revolution. It is fun, largely due to the gunplay feeling solid and familiar and the heavy burst of nostalgia with each pull of the trigger, but it doesn’t do too much to excite at launch, largely down to most of the new modes not quite hitting the mark and a general lack of content. Black Ops Cold War’s multiplayer aims to recapture what made the original Black Ops great by stripping back a lot of the mechanics that’ve been layered on in the past several games. ![]() ![]() Sometimes, getting back to the basics just feels… basic. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |